The Rise and Fall of the Lone Game Developer
Today I wrote a sort of lament for the passing of the era in which small games made good money. From the article:
In the early 80s, all it took to make a game was a computer, some graph paper, and a lot of determination.
Games were created by brilliant individuals.
Their designs were often groundbreaking and sometimes deeply artistic.
Their choices defined much of what we see in games today.
Some of these auteur game developers even made a decent living….
I think you might enjoy it.
Oh and you should rate my LD31 compo entry, Claustrophobia, too.
Tags: gamedev
Comments
TeamEagle
17. Dec 2014 · 17:02 UTC
I think your conclusion might be true for game developers, but in general there are a lot of jobs for software development 

flwns
17. Dec 2014 · 18:08 UTC
as somebody just starting to make games, that was a very depressing read. But I’m going to ignore it
17. Dec 2014 · 19:05 UTC
Yeah. My first commercial game has 5 downloads and has 0 sales. I expected more. But I don’t think it’s impossible to become a single game developer, but you just have to be awesome at your job.
