Making a game
Hey guys, I wanted to share with you the story of my first officially released game…
I had many attempts before this, had great plans great ideas but unfortunate none of them get anywhere…. why ? because I aimed to high, I wanted to create the best game ever with all the possible features and all this by my self.
With this last game, I approached differently, with the idea, I will create a game with the basic features in place and after I released it will add more, if I have the mood and the time… and as it seems this worked.
Here is the game : https://play.google.com/store/apps/details?id=ro.dms.kingofthetree for now just Android, will add iOS asap.
It’s insane to realize how many details you need for a little game like this, banners, images, descriptions, icons, etc.
I also setup a facebook app and a facebook page to promote the app : https://www.facebook.com/kingofthetree
The effort involved :
- about 300 hours of my work, programming, art, facebook page, webservice, other accounts requred (abmob, etc)
- about 100$ in art
- about 50$ in sound
- 150$ in unity plugins (which I will use in other projects)
The tools used ware very basic :
- unity3d
- adobe photoshop CC
- adobe ilustrator
- time line FX (http://www.rigzsoft.co.uk/timelinefx-particle-effects-editor/)
- trello for agile management 😉
- bittbucket for code repository
- BFXR for sound effects (http://www.bfxr.net/)
- my own tool for scores and webservices
The art and the sound for purchased from envato websites.
Thanks !
Tags: #indiegame, gamedev, indiedev

I only ask because my artistic abilities are non-existant, and its incredibly useful to see how others get around it