Making a game

tablet1

Hey guys, I wanted to share with you the story of my first officially released game…

I had many attempts before this, had great plans great ideas but unfortunate none of them get anywhere…. why ? because I aimed to high, I wanted to create the best game ever with all the possible features and all this by my self.

With this last game, I approached differently, with the idea, I will create a game with the basic features in place and after I released it will add more, if I have the mood and the time… and as it seems this worked.

Here is the game : https://play.google.com/store/apps/details?id=ro.dms.kingofthetree for now just Android, will add iOS asap.

It’s insane to realize how many details you need for a little game like this, banners, images, descriptions, icons, etc.

I also setup a facebook app and a facebook page to promote the app : https://www.facebook.com/kingofthetree

The effort involved :

  • about 300 hours of my work, programming, art, facebook page, webservice, other accounts requred (abmob, etc)
  • about 100$ in art
  • about 50$ in sound
  • 150$ in unity plugins (which I will use in other projects)

The tools used ware very basic :

The art and the sound for purchased from envato websites.

Thanks !

Tags: #indiegame, gamedev, indiedev

Comments

17. Dec 2014 · 08:10 UTC
Good job! Release a game is already a big achievement! As you mentioned, many things need to take into account and do all that by yourself is quite remarkable.
dannyhodge
17. Dec 2014 · 09:34 UTC
Nice! Did you pay for art to save time, or is it a weaker point compared to your programming?

I only ask because my artistic abilities are non-existant, and its incredibly useful to see how others get around it :)