Bedungeoned! Emergency Fix for Online Multiplayer.
Using my right to small, post-jam fixes
Turned out, that a single wrong parameter in Network.InitializeServer, made it impossible to join games if people were behind NATs. Hope it works now.
Using my right to small, post-jam fixes
Turned out, that a single wrong parameter in Network.InitializeServer, made it impossible to join games if people were behind NATs. Hope it works now.