Dodgy Screen PostMortem

Hi everyone!

This Ludum Dare compo I made dodgy screen, which was a lot better than any of the other games I have uploaded… by leaps and bounds. I actually looked at my old posts and laughed so hard, they are so silly :)

 You can play my game Here

http://ludumdare.com/compo/wp-content/compo2/407933/16241-shot1.PNG

I was lucky to be able to participate in this, I really only found out it was on because I was randomly going through my bookmarks. And saw ludum dare was starting the next day! I came up with an idea pretty fast, which is that you can only see red, green, or blue things on the screen at once, hence, the ‘dodgy screen’. I started working in Unity, which was a breath of fresh air for me, coming from a year with C++ and SFML, trying to manage memory :). I had never worked with C# before, although I very quickly caught on coming from C++, I found alot was similar, and easier. Even the component design of Unity felt great. For sound, I used SFXR, which I made all the sound effects. I didn’t make music, I was thinking I might with sunvox, but I just didn’t have time. For the graphics, I used paint.net for the pixel art, which I liked, and a tad of photoshop here and there.

What went well:

  • C# was easy, scripting was super simple.
  • People liked my pixel art, even though it was probably the most rushed thing I did.
  • SFXR’s few sound effects ended up in my game.
  • My idea was unique, and different, even if it wasn’t entirely based on the theme.
  • I made a timelapse! :)
  • I ‘finished’ my game! (Even if it had no music and had a short level) :)
  • Had alot of fun.

 

What didn’t go so well:

  • Nearly everyone thought the controls were hard, which even I agree. Some people said this in IRC when I showed them, but I didn’t pay much attention to it… :)
  • No music! I think with better planning I could have had time to put some in.
  • Alot of people didn’t understand the concept, or didn’t see how it related to the theme.
  • My time wasn’t managed as well as it could have been, it was mainly just ‘Do what needs to be done first and do it ASAP!’ :)
  • My game was really difficult! I think this had to do with the controls and level.

Thanks everyone for an awesome Ludum Dare! It’s been a lot of fun and I’ve learnt heaps.

-Mixer