Oshters Fishers – Post-mortem

First, timelapse !

Hard theme, in my opinion, I had the idea to make a subwater life simulation with commerce elements and fishes breeding.

New canvas1

I wanted to use Spriter to have modular creatures, with different elements given seeds stats (weight, number of eyes, herbivor, carnivor…)

05

No time to do all of that :/ So my entry is not really a game, maybe a life simulation, where biggest fishes feed on smaller and with 2 species availables.
I made some code that allowed the vessel to capture fishes starting from a given age and to give them back to a “seller”.

Not really happy with the end result, gameplay wise, even if the code part is far more complex than my previous compo entry (HeShe).

06

Construct2 is really good when it comes to prototype and testing some gameplay, BUT its arrays are BAD, or at least I don’t really get  how to use them.

I used to program in Python, and it was simpler to use ! Same thing for OOP; OOP in Construct2 is kinda hard imo, how to make master classes and children classes isn’t possible, at least without third-party plugins. You have instances variables available but that’s all. Maybe someone here with more Construct2 experience can help me ? 😀

tuto_oshter3

Graphics wise, I had not enough time to make particles and candy shaders like bloom or random noise, neither caustics or water fluids graphics.

Now testing your games, guys !
See ya.

Comments

vicious_br
09. Dec 2014 · 08:11 UTC
Where this game?