ld31 progress 2 – didn’t make it :(
Since there’s a lot going on in my life right now I didn’t commit to LD very seriously, but joined for fun in hopes to have a few hours to spare this weekend. Still, I thought I’d have *something* to submit, since I had chosen a really small scope; but alas :/ From my previous checklist, I did manage to add TileD level file importing, a tilemap, tool for digging, a few tile types, and that resources die if they touch the environment. Game still needs escalators and a goal. Sound, graphics and menu would be a bonus 😛 Performance is *terrible* though…
Also renamed the game to “OverMiner”. The goal of the game is to mine resources, and transport the minerals to the exit. The code is rather so-so, but if you’re curious about how to do game development with Swift and SpriteKit on Mac and/or iOS, I’ve published the code on GitHub. It’s about 500 lines.
Would be fun to port this to iPad. Maybe with an online community level editor it could be pretty popular?
Here’s a gif of my progress after day 2:
