Super Flummi

Actually LD31 was just a good excuse to experiment procedural content generation. For some time I have wanted to make a game where levels are generated. I had really no idea if my idea would fly, but I also wanted to include “you are your own enemy” mechanic in the mix.

I am quite happy for the result. I had some real world obligations to do and I had to cut a lot of planned features and I really did not have time to add juiciness. That being said, it is still a finished game!

Anyway, here is the link to Super Flummi.