RIP
As a professional programmer who cares deeply about writing quality code, it was fun to just go nuts with this entry, programming like I didn’t give a damn.
Turns out, there’s a reason people write quality, object-oriented, extendable code. Because it will make your life less terrible down the line.
I have a working game, and the Entire Game [fits] on One Screen, but there’s a lot wrong with it. There’s no way to reset a puzzle if you screw it up, and if you go back and unsolve one of your earlier puzzles, then solving the current puzzle won’t work.
Also, the game is about shuffling mice between rooms. The mice are represented as a number, not as actual mice scurrying around, because event-based programming confuses me to no end.
My art is lacking but functional.
My music is pretty good, but it’s only a minute so I assume it will get annoying quickly.
BUT
I had a lot of fun, and I learned what not to do when making a game quickly. I’m going to take this newfound knowledge and use it to participate in the next game jam that comes along.
Good luck to everyone else!