Skull and Crossbones: Update #1

Skull and Crossbones is coming along well, the basic engine is place, along with most of the mechanics that I’ll need. Sound/music assets are in place, visual effects still need a little work though. The primary challenge now is going to be scripting a reasonably intelligent AI for the British Navy ships. Currently they just approach you and wait for you to pepper them with cannons. This would be fine, except cannonballs are a persistent resource, and when they hit ships they slow down – slow down enough and they can be picked up. Eventually it gets to the point where the Navy ships possess all the cannonballs (until a powerup floats in) but refuse to fire them.

Development is still live-streaming at http://www.twitch.tv/glenugie

Mandatory screenshot demonstrating progress:

Skull and Crossbones Update #1