ld31 progress 1
Hey, I got started!! That was unexpected. I decided to recreate one of my favorite games from my childhood. Way-back childhood, I don’t even remember the name of the game! It was an old Mac shareware game. Side-on perspective, where you built your own mine, with conveyor belts and excavators and escalators, and you were supposed to mine diamonds and get them out of the mine.
I decided to use SpriteKit, Swift and Mac as framework, language and platform respectively. I just happen to know those specific environments pretty well. I’ve only been working on it for a couple of hours, but doing this with an actual physics engine is fun
progress (300 lines of swift):
I won’t have time to make anything serious out of this, but it does actually feel possible that I could make this into something that resembles a game tomorrow. Plan of attack:
* make it so you can progress through levels
* add tiles for: ground/dirt, dirt that falls?, resource tiles you can build extractors on, rock that can’t be removed
* make a tool for digging out dirt
* make it so resources that touch dirt disappear
* import levels from tiled or something
* escalators
* make levels clearable
