The Magical Half Hour
Yup. A half hour was all I needed to add replacing the tiles on the grid. The game is almost functionally complete now in terms of the necessary gameplay basics. I’ve managed to introduce some bugs that are consistently breaking the game though so that’ll be first on my list next time.
Hopefully I’ll have enough time tomorrow to add the enemy (or back-pedal like crazy and find another lose condition).
After that it’s just tweaking and polishing.
… Maybe I’ll even have time to head-desk over the scoring system again. Seriously, spent far too much time on that today.