Cheap Peripherals โ Day 1 Recap
Well, in what seems like the blink of an eye the first day of the Ludum Dare is over. Here’s a quick recap of what has happened today in regards to my game:

Starting Area
- My partner in crime had to bail due to unfortunate real-life circumstances
- I spent a lot of time on IRC
- I’ve got the starting area done, as well as object interactions, player movement, and collisions (after several hours of fighting with the code)
- I’ve implemented a system to easily add walls/platforms/etc
- I’ve implemented the main mechanic (screen dimming)
What still needs to be done tomorrow:
- –Definitely finished–
- Enemies & Death/Respawn system
- Level design
- Win condition
- –Hopefully finished–
- More artwork (background, walls+platforms, enemies, redo player sprite, etc)
- Sound effects + Music
- Polish
Overall, I’m in pretty good shape. I wasted more time than I should have, but what’s left is certainly doable in a day. I foresee nothing that may prevent me from finishing in time!
The current build is available for download, any and all feedback is welcomed! https://dl.dropboxusercontent.com/u/34790952/Cheap%20Peripherals.jar
Controls:
A+D/Left+Right – Move Left/Right
W/Up – Jump
Q – Action Key (also temporarily exit button from the Platformer menu because the visual button isn’t working, mysteriously)
Good night and good luck,
TheMaster99
Comments
DeltaF1
07. Dec 2014 ยท 02:07 UTC
Looking good! I like the interpretation, as I said in the IRC chat. Can’t wait for some good ol’ fashioned platforming on a $5 monitor that I apparently need to continuously jiggle to keep on ๐