New enemy types and a score for real

I just noticed that the score didn’t show up in my previous screenshot so here we go!

I have now 3 enemy types: Basic (with 4 degrees of freedom), Advanced (with 8 degrees) and Pro (full rotation).

I also implemented collision between rocks and enemies for bonus points to entice the player to aim for enemies to rush into them.

LD31_Ashtom_20141206133805