Let’s have a go, then
It’s been quite a while since I made a game for Ludum Dare! I’ll be entering the Jam with @GameDevDave, flexing my (out of shape) AGS muscles again.
It’ll be a real challenge, since I’m attending the AdventureX conference on Saturday, and I’ll be working on Monday, so I actually have very little time. With that in mind, I’ve made sure I have a working game template in AGS before we get started. It’s not much, but it brings things up to speed with our previous entries in terms of basic point & click mechanics.
Not a clue what it’ll be about, of course. We’ll just have to wait and see.
Aiming for a reasonable 320×200 resolution, and VGA palette. Nothing fancy – we just want to get something finished.
Tools
- Adventure Game Studio 3.3.2
- Paint.NET 4.0.4
- Grafx2 2.4
- Bfxr 1.4.1
- Musagi/FL Studio (only if I decide to make music, rather than grabbing some royalty-free tunes)