Jumping in!
This time I feel like doing things in a different way. I usually wait for the theme to come up with a game mechanic that fits. That’s difficult, sometimes I get nothing at all and I rage quit.
This time I want to create a classic platformer. Tilesets, sprites, jumping, maybe a bit of fighting (melee, probably)… Never done that before! I’ll stick to the theme, hopefuly adding a themed mechanic. Otherwise, just aesthetics. But I’ll play with a platformer using this:
Engine: Unity. I just can’t live without coroutines.
Language: C#
Graphics: SpriteSomething (iPad). Went great last time. I’ll stick to 16×16 characters. Maybe 32×32 backgrounds.
Sound: http://www.bfxr.net and me doing silly sounds on the microphone.
I’ll probably start with a hand-made level (created in the Unity editor, adding tile prefabs and sticking them to a grid). But I’m also considering adding some procedural content if I have enough time.
Have fun!