GameObjects & Materials

The Engine is getting to a usable state! There are now GameObjects and Materials. Its based on SDL and OpenGL 3.3 written in D so I can use features not implemented in ludum dare too. The engine and an example are on github. The engine will get more updates in future. https://github.com/Naronco/EncoXD

So I guess im in because I have my engine!

I will program in Visual Studio with the Visual D plugin and the package manager dub.

For the assets I will use Paint.Net, Blender and sfxr

 

This will be the first time I will make a 3D game for ludum dare! :) And of course I will stream everything to http://www.hitbox.tv/WebFreak001