I’ll give it another shot
My entry for #28 didn’t get submitted last year. Oh well, right?
Here’s take two. This time around, I’ll be using:
Language: Rust
Platform: Windows + eventual ports to OS X and Ubuntu
Libraries: SDL2 via the Rust SDL2 bindings, cgmath, my own OpenGL helper libraries
Graphics: OpenGL, likely 2.5D style. Photoshop/GIMP for raster, Flash for vector
Audio: Synthesized in-game, or bfxr/sfxr if it doesn’t work out
Editor: Atom
Rust is a formidable programming language. I’ve been extremely productive with it so far, so I hope that will be an advantage here. During development, I’ll stick with the same version of Rust nightly.
Yay!
EDIT (2014/12/03):
Graphics: Pyxel Edit and Tiled