I’m out…

I’ve managed to take part four times in a row now, but this time it’s a no-go.

It’s a bit of a bummer… but on the upside, the reason I can’t participate is because I’ll be busy lounging around sun drenched tropical beaches this december. So I guess everything weighs itself out.

Anyway, if you’re thinking of taking part and you use LibGDX, I’ve put up the codebase I used last time on GitHub. You can use it if you want to. I’ll probably start adding some more stuff to it in the weeks leading up to LD32, but for now it’s the same stuff I used in LD30.

Good luck to all you jammers out there! And make sure to catch some sleep this time, will ya? :)