PREP TIEM
So. I haven’t done LD for quite some time. It IS bad. And that’s why I’m gonna prepare for Ludum Dare #31.
My current plans (to which I’m not going to strictly stick yet – I’m still considering them) are:
– Try to not limit myself to using TGF2 or MMF2 for development for few reasons. I haven’t touched those programs for a long while and their exporters aren’t perfect (I don’t really look forward to watching over the compatibility…).
– Try doing a browser game. Be it an applet, HTML5 game or anything else that runs in a browser. This should get lazy people’s attention. If I’m doing this, then I’m going probably to use HTML5 with JavaScript, without any third-party libraries.
– Try doing a game with randomly generated content. And while I love level development, I feel like randomly generated maps would give a game a better lifetime. And be more fun as well, probably.
– Try doing some actual streaming. While this didn’t work in the past, I was able to stream something few days ago without any problems. That means no excuses this time!
– I have no idea what to do with timelapsing. While the idea sounds fun, and shows the development process in a short video, it’s still something I wasn’t able to figure out (and I’m not exactly looking forward to it). I’m probably going to give up on this. The streams will be archived, so there’s still that alternative to watch.
– I’m probably still going to use the other stuff I always used for game development, such as paint.NET and sfxr/bfxr. If I’m doing a HTML5 game, I’m going to use Notepad++ as editor.
Those two weeks are going to pass quickly, so these won’t change too much probably… There’s nothing else to do than to wait for the actual compo then, I guess? ๐