Preparation Time!
This will be my 7th Ludum Dare! 😀
As I always do, I will be using:
- GIMP for graphics (pixel art!)
- Java for code
- Netbeans for IDE
- SFXR (or maybe BFXR this time) for sound effects
- Beepbox for music
And, of course, I will be using my own custom game engine for my game engine.
However, my game engine is not doing very good right now!
Essentially, I wanted to make my game engine more component-based, as I’ve found the whole component-based model to be a pretty cool idea. However, there was so much stuff I wanted to fix that I decided I might as well rewrite the whole thing from the ground up. (This is a bad habit of mine).
The past week, however, I have been studying for finals (and I have a really busy school schedule anyways) so I haven’t had a lot of time to work on it, and because I am a procrastinator, I only really started working on it last weekend. 😛
So! My game will probably not have anything like physics in it this time.
Last time I did this, somebody had made a top-down medieval RPG. This seems like something I might want to do – and there’s a whole bunch of themes that work with it! Underground, Control the environment not the characters, “Wait, are we the bad guys?”, Running out of space, Save yourself, not the world, the list goes on and on…
I have this bad habit of voting for a theme that I don’t really like, but vote for anyways. This happened last time with Ancient Technology, and it won – so this time I actively avoided doing that. The theme that stuck out to me as “I should vote for this even though I don’t like it” is “Control the environment not the characters” so that’s my prediction for which theme is going to win. If I’m right, well, at least it’s not actually a bad theme – I just don’t really like it because it sounds hard to do, and my game engine, is, again, not very great. 😛
Finally, because I know I will probably need it as well, good luck to everybody! 😀