Signum
LD30 aftermath
This was my 3rd Ludum Dare and my time was very limited. During the whole competition I could only work a few hours each day.
That’s why I decided to join the jam and use Unity (in contrast to LibGDX the last two times). I had never used it and in fact installed it only three days before the contest.
The preconditions were far from ideal but my conclusion is:
EVERYTHING WENT BETTER THAN EXPECTED
Unity was really simple to work with and the integration with Blender is neat. After the first two days I had my the mechanics, game-play, graphics, menus and a prototype level running.
The last day I could use to create more levels, add some eye candy (bloom shaders FTW!) and make everything smoother. Fortunately my friend atombrot contributed with a kick-ass chiptune soundtrack.
Improvements for next time: Allocate more time!
Here a short gameplay video: