Phase Shift: Yet Another Postmortem

I wrote a quick postmortem of my LD30 entry, Phase Shift, over at my blog.

tl;dr: Procedural graphics & levels FTW, Ableton rules, I should go easier on the caffeine in the future, and this is probably the last time I’ll use raw C++/D3D in a game jam. (Although I said that last time, too…)

Phase Shift