Lucy’s journey – The Postmortem tradition
After this first Ludum Dare, it’s time for the Postmortem thing.
Lucy’s journey is a classic platformer where the player needs to reach the end of the level without dying (too much).
Lucy can teleport from a a dimension to another, making platforms appear and disappear. That makes her a link between worlds.
But she dies if she teleports inside one of these platforms.
What went good ?
- The simple concept : straightforward, easy to understand, yet full of possibilities
- The fast prototype : thanks to the Construct 2 engine, I have been able to build a running prototype quite fast and test the concept
- The engine : Construct 2 is a great tool for 2D game.
- Working game : there is a beginning, a middle and an end.
- Amazing LD community : I could have looked at the Twitter posts of the community all day long. Refreshing, motivating, funny, beautiful…
What went wrong ?
- Playtesting. Early feedbacks claims the difficulty rises to high to fast.
- Sound/music : hum.. no comment.
- Replayability : no leaderboard, best scores, timer, items to collect
- Only one level : even if the concept came fast, I only managed to create one short level. Why ? Because I tried to add new features, like enemies, puzzle… Bad idea.
- Polishing : Instead trying to add more features, I should have focused on the basic concept, improving the level design.
Conclusion
Amazing experience. I will definitely come back for more. I will polish this one as best as I can.
Now, 1600 games to test… and waiting for your enlightening feedbacks, guys.
The game is here : http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=40976
See you…
