Well, that could have went better…
… but I had a ton of fun making the game!
This is my first Ludum Dare – and spent way too much time writing code and not enough time:
- keep continuing to scope down objectives
- simplifying, simplifying, simplifying
- making time for assets
- making loading screens when game wasn’t cached
- testing, tuning, testing, tuning…
On the other hand, learned lots:
- Had fun with writing a full blown game in javascript + phaser.io
- Writing component + entity systems + motivation systems with Bartle’s types
- Getting stuff set up hosted with a domain name and storage
Kudos for Abstraction for the amazing LD30 music and the incredible sxfr tool!
Here’s my attempt, Crossover Survivors:
http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=40070