Well, that could have went better…

… but I had a ton of fun making the game!

This is my first Ludum Dare – and spent way too much time writing code and not enough time:

  • keep continuing to scope down objectives
  • simplifying, simplifying, simplifying
  • making time for assets
  • making loading screens when game wasn’t cached
  • testing, tuning, testing, tuning…

On the other hand, learned lots:

  • Had fun with writing a full blown game in javascript + phaser.io
  • Writing component + entity systems + motivation systems with Bartle’s types
  • Getting stuff set up hosted with a domain name and storage

 

Kudos for Abstraction for the amazing LD30 music and the incredible sxfr tool!

Here’s my attempt,  Crossover Survivors:

http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=40070