From the Gradle to the Grave
I was about to participate in this LD, but I didn’t prepare it well enough. I wanted to try the libGDX library/game engine, but I didn’t set it up before the compo started. So day 1 I was mainly busy getting this fixed, thinking of a game concept and partly recovering from friday’s party. At the end of the day I had nothing but the result of a quick tutorial.
Day 2 I couldn’t bring up the motivation to continue with the challenge, so I continued on my own pace and took my time to learn about the libGDX framework and game design.