portmortemish

Going to sleep, but this is the furthest I’ve been in a LD and I actually have some things accomplished.  Notes for next time / review:

  1. Collision detection: this does not work like on the c64.  Lost some time thinking I could do it that way, but – no, that would be slow IF it worked, which it will not as we do not have hardware sprites.
  2. Math: I am not particularly good at math and need to review some basic things about this, though this was good practice (and I accomplished the math I set out to do.)
  3. Swankypaint works very well for doing the gfx, use it again – easy to mock up, and easy to adapt afterward better.  (Was fun when the red car showed up and I went “holy crap, that actually looks _good_”)
  4. Next time, just assume the theme will suck, take the ones you liked from the suggestion voting, put into a randomizer, and randomly pick that theme at launch. Then apply the sucktastic theme afterward.
  5. The idea of working with a sucktastic theme isn’t so bad, it’s good practice, but then – you have other things to practice.
  6. Do spend more time on this to get collision detection ideas in.
  7. You didn’t get to the Dentistry part, mostly due to the collision detection (which was mostly math issues.)

 

Ok sleeping, putting this away – may pick it up later and work on it (in particular, the dentistry part probably needs to be done.)