portmortemish
Going to sleep, but this is the furthest I’ve been in a LD and I actually have some things accomplished. Notes for next time / review:
- Collision detection: this does not work like on the c64. Lost some time thinking I could do it that way, but – no, that would be slow IF it worked, which it will not as we do not have hardware sprites.
- Math: I am not particularly good at math and need to review some basic things about this, though this was good practice (and I accomplished the math I set out to do.)
- Swankypaint works very well for doing the gfx, use it again – easy to mock up, and easy to adapt afterward better. (Was fun when the red car showed up and I went “holy crap, that actually looks _good_”)
- Next time, just assume the theme will suck, take the ones you liked from the suggestion voting, put into a randomizer, and randomly pick that theme at launch. Then apply the sucktastic theme afterward.
- The idea of working with a sucktastic theme isn’t so bad, it’s good practice, but then – you have other things to practice.
- Do spend more time on this to get collision detection ideas in.
- You didn’t get to the Dentistry part, mostly due to the collision detection (which was mostly math issues.)
Ok sleeping, putting this away – may pick it up later and work on it (in particular, the dentistry part probably needs to be done.)