Day 2 of the jam – art and writing!
Okay, so our game is about texting your partner whilst waiting for your connecting flight in London Heathrow.
Our interpretation of the theme of ‘Connected Worlds’ focuses on interpersonal relationships, taking ‘worlds’ to mean somebody’s private world, and connection being the means by which that private world intersects and interferes with other people’s private worlds through their relationships. So we have three types of connection at play here – we have the airport location which acts as a point of connection between two different places, the personal connection to your partner, and the connection between you and a mysterious third person who becomes the subject of conversation.
My friend Sandy is doing the art for the project: here’s a look at the phone from which the player interacts with their partner:
Isn’t that good? And having it done makes the whole project feel more complete, more doable! Speaking of complete, here’s a view of the Twine node map of the 90% done script!
What this is an experiment (?) in is presenting the player with a situation without giving them prior information on it. The game is essentially asking the player to roll with the punches, to take in new information, use it to adjust their view of the scenario and make a response accordingly. You are essentially blagging your way through this dialogue tree – we don’t expect it to necessarily be fun per se, but hopefully it’s interesting.

