Milestone 5

I now have the basics of combat working. You can move to a new planet and attack the familar, which will hurt the witch.  Now I’ve really got to get cracking on AI to implement the rest of the game.  At this point I’m not feeling good about completing this.

  1. Setup fission_engine
  2. Get a basic UI started
  3. Add links between planets
  4. Add ‘familiars’ and ‘witches’
  5. Show where ‘familiars’ are
  6. Add turns
  7. Add actions that a ‘familiar’ will take
  8. Change karma and powers based on actions
  9. Show which planets a ‘witch’ is on
  10. Add simple AI
  11. Add more planets and arrange the planets better
  12. Add Defend and for* commands
  13. Add next level condition
  14. Add lose condition
  15. Add win condition
  16. Bug Fixes
  17. Planet textures