Milestone 5
I now have the basics of combat working. You can move to a new planet and attack the familar, which will hurt the witch. Now I’ve really got to get cracking on AI to implement the rest of the game. At this point I’m not feeling good about completing this.
- Setup fission_engine
- Get a basic UI started
- Add links between planets
- Add ‘familiars’ and ‘witches’
- Show where ‘familiars’ are
- Add turns
- Add actions that a ‘familiar’ will take
- Change karma and powers based on actions
- Show which planets a ‘witch’ is on
- Add simple AI
- Add more planets and arrange the planets better
- Add Defend and for* commands
- Add next level condition
- Add lose condition
- Add win condition
- Bug Fixes
- Planet textures
