First 24
The first 24 hours of LD has come to an end, and my progress is right where it should be. The random side-scrolling level generation (that I designed myself in under a few hours) is working amazingly! The basic enemy system is in, now I really need to work on the “story-line” aspect of the game – and REALLY focus on the art. Hopefully things stay smooth for the rest of the compo, but you never know.