Quest for McGuffin: Reaching playable state

Today I’ve reached playable state for my game. You can see a full game with a nice intro and outro screens, enemies spawning, and HUD for a scoring and health system.

There’s still a couple of internal system to be fixed to make it fun, specifically making collisions while facing not damage the PCs. I’ve created some of the graphics but I need to replace the placeholders for hand-made characters, and make each of them have a unique skill 😉

Here’s a video gif of the current state: Quest For McGuffin

 

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Tags: LD30