Finished the Core Mechanics!
Whew!
A quick process for me, I did a bunch of pixel art and assembled the core functions to my game, with the placeholder name “Of Light and Dark”. It sort of follows the theme in that the shadow and the light worlds are cone=nected, but some things can only be done in certain ‘worlds’. Basically, It’s a bit of a puzzle game.
Anyway, this leaves the next major thing to do as the player graphics, for normal player and shadow player.
Here’s a screenie of the bundle of mess I’ve created so far:
Unfortunately, as I’m using GameMaker, HTML5 doesn’t support the blend modes I’m using, so I may not have an online version :(.
