LD30 Devblog #1 – Getting started
Living in Europe I always start the LD a few hours after the rest. Given that due to timezones, the challenge starts at 3 AM here, I usually start it up and figure the topic the following morning.
This actually forces me to keep it as simple as I can.
For this LD in particular, to follow the given topic “Connected Worlds”, I have decided to make a 2D Puzzle platformer game where the player controls both characters at the same time while dodging obstacles and enemies.
Tools used:
- GameMaker: Studio
- GraphicsGale
- Audacity
- Office (for design purposes)
Progression so far (2 hours in):
I made some placeholder graphics (stickmen) for the characters and the obstacles, and so, I started into the coding of the objects and the behavior of them upon player interaction. Very basic functionality, and all buggy, but satisfied with the current progress so far.
I made a test stage to try out the platforming mechanics, which you can see right here. I know it’s not very impressive right now, but I’ll try to make it prettier along the day.
On the To-do list for the following hours:
- Polish movement mechanics.
- Define win/lose conditions.
- Attempt multiple level flow.
- Creating additional obstacles.
You can follow the whole process live (where I try to figure out things on-the-go) on my Twitch Channel.
Having the time of my life!
