LD30 Devblog #1 – Getting started

Living in Europe I always start the LD a few hours after the rest. Given that due to timezones, the challenge starts at 3 AM here, I usually start it up and figure the topic the following morning.

This actually forces me to keep it as simple as I can.

For this LD in particular, to follow the given topic “Connected Worlds”, I have decided to make a 2D Puzzle platformer game where the player controls both characters at the same time while dodging obstacles and enemies.

Tools used:

  • GameMaker: Studio
  • GraphicsGale
  • Audacity
  • Office (for design purposes)

Progression so far (2 hours in):

I made some placeholder graphics (stickmen) for the characters and the obstacles, and so, I started into the coding of the objects and the behavior of them upon player interaction. Very basic functionality, and all buggy, but satisfied with the current progress so far.

I made a test stage to try out the platforming mechanics, which you can see right here. I know it’s not very impressive right now, but I’ll try to make it prettier along the day.

Captura

On the To-do list for the following hours:

  • Polish movement mechanics.
  • Define win/lose conditions.
  • Attempt multiple level flow.
  • Creating additional obstacles.

You can follow the whole process live (where I try to figure out things on-the-go) on my Twitch Channel.

Having the time of my life!