Time for Bed
At the end of day one I am not as far as I’d like to be, but the basic gameplay is coded. The concept is a simple lock and key puzzle with three different type of locks, requiring strength, magic or luck to overcome. The hero will have to navigate between worlds (currently labeled heaven and hell) through the portals that connect them to find the keys.
I have some stretch goals, like zombies and traps, but we will see if there is time for them.

Yay, programmer art!
Looking at it, the screenshot is not very engaging. I’ll have to fix that first thing tomorrow with some art and sound.
I am second guessing whether or not the game will be fun, but there isn’t time to start over now. Gonna have to do the best I can with what I got.