Game Design Document
Game Design Document
The story revolves around an as yet to be named male protagonist. He is from a world of drug and alcohol abuse, in other words, the dude’s a stoner. The as yet to be named girl he loves is the complete opposite. Very motivated and does not approve of her suitors life style. The protagonist has to try and catch her before she is out of his life for good, something her truly does not want. Along the way, to win her heart, he will be challenged. Does he revert to his old ways to catch her, or does he do things right? I want to make the story implied more than specifically spelled out.
The mechanics of my as yet to be titled Ludum Dare 30 entry are your typical 2D platformer fare. You have to run and jump your way through as many levels as I have time to create in order to reach the girl you love. You will be presented with various puzzles along the way that you have to circumvent to successfully reach her. There will be easy puzzles and complicated puzzles. A way to “cheat” will be provided so that you can easily make it past some of the more challenging obstacles. However, do cheaters ever win?
The game will feel like a college stoner movie. The colors will be bright and saturated. The sound effects should be humorous as well, with a healthy dosage of “Aw dang I died dude!” Collectibles will be very stylized and humorous sounds will be made by the character when they are collected.
I’m going to use GameMaker to build the game as I see this as a 2D game and I don’t have a lot of experience working with the 2D features of Unity and there is not a lot of time to fumble around. The mechanics should be simple enough that GameMaker is adequate.