Participating.
Didn’t think I’d have the time for LD this year, but I may as well try!
I’ll be developing my game with the following tools/libraries:
- C++ (MingW-4.8.1), using C++11 features to help reduce development time.
- SFML-2.1 (As an easy way to get an OpenGL context, as well as input/sound)
- CodeLite, gvim, NP++… whichever I happen to open in a panic when I begin.
- Custom Makefiles to control build (Because I’m masochistic)
- ASE and GIMP for art.
- Famitracker, BFXR and Audacity for Sound/Music.
- Tilestudio for level design and export (if needed)
No idea whether or not I’ll have anything done by the end of the 48 hours, but it’s worth a shot.
Good luck, everbody!