Participation and Code Base

This is going to be either my third or fourth attempt at a ludum dare. I’ve only finished one, LD22, but with a new code base (which I will provide here) I hope to make this my second completed compo.

I’ve never had the patience for software architecture, nor the skills for art, so this time around I’m going to experiment with a purely text based game. A bit dull, I know, and it really minimizes the amount of programming involved but I figure baby steps are the best move when programming isn’t my primary field of expertise. With that in mind I’ve written an engine in python that substantially simplifies the process via a fairly straightforward overhead. It will allow me to focus primarily on storywriting. Maybe for the next competition I’ll create version two, with more interactivity and features. Who knows.

Anyway, as per the rules I will provide the codebase now. I haven’t put it on a git yet (I don’t really have a functioning repository at the moment) so I’ve just shoved it into my dropbox. You can download the source here.

Hope everyone has a good competition with lots of fun!