I’m in (obvi)
Ludum Dare is one of the most wonderful things and as always I am honoured to be a part of it and grateful that it exists.
I’ll probably be using the following tools:
– BFXR for sound, maybe garage band depending on the game
– Pickle for sprites
– Frame.js for animating the sprites
– e.js for the Entity Component System
– Sublime Text / Light Table for an editing the code
– Javascript + Canvas
– Chronolapse for the Timelapse
I released Frame.js and e.js today so my brother could use them for his first Ludum Dare. I’ve used Frame for 4 or 5 jams and it is an absolute pleasure as long as you can keep all your spritesheet as a single row.
e.js is a newer library I wrote that I’ve been using more recently. It is untested in a jam except for previous rushed entry. But I have used it for lots of little projects through the year and it has changed the way I think and work.
I’ll probably use the result of this game jam as the code example for both libraries.
Good luck to you all! So excited!