Unprepared as all getup

I’m excited for this next ludum dare, as I’ve been planning to use this as an opportunity to get REALLY familiar with Slick 2D. That said, I was going to practice some basic stuff this week, and life decided that wasn’t going to happen. Right now I’m just trying to learn some basic timekeeping coding and I hope that I can squeeze in some physics and acceleration programming, not sure though. (thankfully I’ve got tilemaps and tilemap reading down, and obviously I know how to read commands from the player.) Also exporting my game… I need to learn how to do that too… that’s important…

All that said, design wise I’ve learned a lot from last time, so hopefully I can make something that’s actually a little fun to play.