Gloop – Java game loop library
I’ve written a game library in Java providing basic game loop functionality, specifically for anyone using Java in LD30 to use. It’s available here on Github under the BSD 3-clause license. The usage is simple and will save you from writing a game loop yourself.
It also contains a little helper class, for a double-buffered BufferedImage render target thing. It’s tailored for my own games but you may be able to make some use of it. Enjoy!
Tags: gloop, java, library, quackmatic