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These pre-event blog posts always feel a bit self-absorbed, but it helps clear the mind, so I may as well join the torrent.
I participated in the compo sections of LD26, 27, and 28. The quality of my entries degraded each time (Miximal, Ambition, Prototype), which led me to skip LD29. Now it’s time for LD30, and I’m looking to make something that doesn’t leave me disappointed in my efforts.
I finished re-installing all my tools this week, and I’m excited to see what the Unity3D 4.6 Beta has to offer in terms of new features. My approach will be to give each rating field some explicit attention. Part of this is vanity; a better rating will make me feel better about the event in general. The other part is diversity. I’m not a terribly holistic designer, and I have some very specific tendencies… sadly, fun isn’t one of them. By using the rating categories as a design checklist, I’m hoping to force a more complete submission.
I’m considering using a screen capture tool on timelapse to build a short video. I don’t want to capture the entire process, or stream it live (I don’t think), but having an objective record of the process could be interesting. (using this maybe? https://code.google.com/p/chronolapse/)
Anyway, to the new participants, welcome to the party! To the old-hats here to show off, enjoy the down time! And to other casuals like me, let’s make something worth remembering!