Unity, The Web Player, and Linux Builds

I see there’s a lot of people using Unity this LD. That’s good, but in past Ludum Dares, I’ve seen a lot of people only post their web builds, and sometimes Windows builds, too.

But I run Linux. The Unity web player doesn’t work on Linux, running Windows games under Wine is usually more pain than it’s worth, and Pipelight isn’t a real solution. I’d love to see some more cross platform games, Linux/Mac builds, and games with build instructions or Makefiles in their source code.

But porting to more systems, adding Makefiles, and debugging on foreign platforms is a post-LD thing. I’ll probably be using Wine to play quite a few games, but it gets frustrating when games use arcane libraries that many people don’t have, or when Wine decides it would rather not run your game. I’m not saying Unity is horrible or anything, just please export for Linux. Or, if you want be really cross-platform, consider programming with Haxe+OpenFL, Flash, HTML5, Love2D, or one of the many other cross-platform setups

 

tl; dr:

Unity devs, please export for Linux, preferable both x86 and x86_64. The web player doesn’t work on many Linux distros

Comments

19. Aug 2014 · 06:06 UTC
Totally agree, except for one thing… Flash :). I mean, it’s kinda ok for web-only games, but please don’t think it’s a good tool to develop cross-platform applications. Also don’t learn it, learn html5 instead if you want to make a web game.
19. Aug 2014 · 06:08 UTC
And I forgot: Löve (love2d) is great for game jams, you get work done quickly. The only problem is, ironically, distributing something that works on all linux distros… Some have love 0.8, others 0.9, and they are incompatible.
19. Aug 2014 · 06:10 UTC
I’ll make sure to do this, thanks for the reminder, I’d forgotten Unity added a linux export. Do you know how well it works?
19. Aug 2014 · 06:27 UTC
How do linux users feel about using java’s .jar? Is that easy enough to run?