I’m in: C / OpenGL / a few libraries

Hey game-makers,

I’ve been learning OpenGL lately, so I’m focusing on tools I can use to make a win/mac desktop game in mostly C. I might use some C++ for the vector stuff as the GLM library is great for that.

Here are the tools I’d like to use:

  • gameshell (win|mac) as a starting cross-platform project
  • glhelp.{c,h}, a small OpenGL utility
  • oswrap, a cross-platform C library
  • glm for vector math
  • possibly cstructs for STL-like containers in C

I like vim, but I’ll probably use Xcode / Visual Studio for these as they make it easy to build/run GUI projects. I use photoshop and audacity for pixels and audioxels (what do you call an audio pixel?)

My personal goal is to design a game that is technically easy to build. Over-ambitious designs are a weakness of mine!

Let’s make some games!