I’m in: C / OpenGL / a few libraries
Hey game-makers,
I’ve been learning OpenGL lately, so I’m focusing on tools I can use to make a win/mac desktop game in mostly C. I might use some C++ for the vector stuff as the GLM library is great for that.
Here are the tools I’d like to use:
- gameshell (win|mac) as a starting cross-platform project
- glhelp.{c,h}, a small OpenGL utility
- oswrap, a cross-platform C library
- glm for vector math
- possibly cstructs for STL-like containers in C
I like vim, but I’ll probably use Xcode / Visual Studio for these as they make it easy to build/run GUI projects. I use photoshop and audacity for pixels and audioxels (what do you call an audio pixel?)
My personal goal is to design a game that is technically easy to build. Over-ambitious designs are a weakness of mine!
Let’s make some games!