So, next weekend, eh?
Oh look I’m on vacation and will be able to put the Amiga coding away for a bit – this will allow me to do both, on a schedule.
Yes. This works.
Lua / Lo:ve / swankypaint perhaps.
Editor will be combination of Sublime Text and, if it compiles and runs properly under Arch64, zerobrane studio. (For live adaptation of the stuff.)
I’ll probably grab gfx from one of the open game gfx sources so I do not need to worry about that, as I _do_ need to get something coded.
- No, I won’t do that, because it’s against the rules. Thanks to quill18 for the rule clarification post, which had a question from 7soul asking about open game assets, and a corresponding “no.”
- Luckily I’d already asked if Swankypaint was ready for this, and apparently, it is. Which is good, tho I do need to grab it/build it … Friday in the prep time.