My Addition to the Glut of “I’m In” Posts

After a hiatus from game design that lasted longer than I would really have liked, I’m coming back for another round of this. (My first and only previous entry being in LD28.)  Except this time I’m coming off from a break from programming instead of several months of working on a game, and I’m using a framework I probably don’t understand as well as I should. Starling is still as3, though, so the transition hasn’t been too rough. So far, I see it as having fixed a lot of issues with the regular as3/Flash framework, so it’ll be fun discovering Starling’s own issues when they come to bite me in hour 47.

So, to formalize my tool list:

Platform: As3/Starling

IDE: FlashDevelop

Graphics: Inkscape (+Paint.net if necessary.)

SFX: BFXR or some other thing.

Music: LMMS

Webhosting: Same as last year. (Scramble to figure something out in the last hour of the compo.)