Influence
Since Ludum Dare’s jam entries have closed I have been letting my ideas for my game boil and fester in the back of my mind. I have been thinking of ways to implement user interaction with their environment in a metaphysical way, but through text. Having enjoyed the ease with which Twine let me create a text-based game I have been studying the syntax for Javascript so I may recreate my text-based game from scratch with everything molded exactly as I would like. While doing so, in regards to text-based games, I came across A Dark Room which I played all the way through in one very long sitting. It was amazing, inspirational even.
While I do not want to create a copy of it, I do want to employ some of the special quirks I noticed while playing it. The ease of use, the menu system, the mystery that gripped me as I played, compelling me to finish a mere text-based game. Speaking of influence, since joining Ludum Dare I have had so much fun creating. It’s a wonder I put it off for so long. I wanted to join Ludum Dare many a time but felt incapable of participating in it. Just jumping in, embarrassed as I was at my lack of skill, has been what I consider one of my best choices of this year. Just working on something, doing it, and having fun while doing so is all I wanted for so long.