A Post mortem : Theres something beneath the surface at coral cave

So this past ludum dare I made a game about… Surprise surprise! DIVING!!!!

Play it here.

So this is a post mortem and I geuss I have to do a good and bad thing. here we go!!!

 

THE GOOD!!!

  • The majority of this game goes here.
  • The graphics turned out great tanks to my friend Pichus tileset and character design.
  • The music turned out great because I forced my big brother to do some music. Give him some love check out his soundcloud or facebook
  • The core gameplay is very solid if slightly glitchy.
  • Most importantly it’s a game I want to play.
The shop GUI. Although verry confusing it's the most complex I've done so far and it turned out well for a jam.

The shop GUI. Although very confusing it’s the most complex I’ve done so far and it turned out well for a jam.

 

The random sealife distribution keeps the game a little different on each dive. Add that to you're most likely increased oxeygen capacity and you have a not grindy feeling grindy game.

The random sealife distribution keeps the game a little different on each dive. Add that to you’re most likely increased oxygen capacity and you have a not grindy feeling grindy game.

This is the entire level as in the (in the works) post compo version. The stuff above the red line was mostly in the original release. I used tiles to design it but using the ocean ripples filter in photoshop. got a nice varied effect.

This is the entire level as in the (in the works) post compo version. The stuff above the red line was mostly in the original release. I used tiles to design it but using the ocean ripples filter in photoshop. got a nice varied effect.

Welp this is the best animation I've ever seen. :P

Welp this is the best animation I’ve ever seen. :P

THE BAAAAD!

  • The game was glitchy as I opted for unitys polygon colliders and you could go through certain walls.
  • You couldn’t tell some of the collectible wildlife from enemies. These were shown in the tutorial and some people seemed to guess but it was still awkward to explain.
  • The boss (cringe) even though few people made it it was a let down to them. I’m really sorry and have a super ultra boss planned for post compo to make up for it.
  • Difficulty: People complained of not having enough time or money. But at the heart of it I think tha adds to the charm. I feel the game hase rouguelikelikelikelikelikelikelikelikelike elements in perma death and random wildlife distribution that’s how I justify the difficulty to myself .

 

The best boss I could scrape together in 2 hours or less.

The best boss I could scrape together in 2 hours or less.

Overall

I’m proud and the game can be found here. I’m begging you to play and rate 😛