2D physics based player controller with procedural animation (Unity)
I never finished my entry for LD29, but I’ve decided to share what I managed to accomplish anyway!
I intented to make some kind of spelunky-like cave exploring platformer with some pokémon-like mechanics on the side. Lack of motivation got the best of me though.
What I ended up with is a half finished level generation system (quite buggy) and a pretty sweet physics based 2d player controller (for platforming games) with some KISS-procedural animation.
It also has collision handling and jumping.
It was developed in Unity, but the scripts are simple enough to port to similar engines, I reckon.
I hope someone might find it useful! Use it as you like.
I’ve included the project as a whole as well as a separate package with only the player- and camera controller.
Note that the full project is dependant on AutoTileSet for rendering the tiles and that I have excluded it from this package. The player controller does not have any external dependencies.
Enjoy!
Whole project (Unity, AutoTileSet needed)
