Post Mortem
I’m really happy with how this Ludum Dare went, as it was my first. Mostly everything was good for me and I didn’t really have much bad stuff which was very cool. I guess that I was lucky nothing else went wrong because I didn’t really do any planning at all.
The Good
– I was able to complete my game .
– I didn’t really have any bugs that caused me to get stuck for very long. – I had the whole weekend to work and my sisters didn’t bother me too much
-My mom got me icecream when LD started, yum!
The Bad
– I didn’t really get too much gameplay in, I was hoping to add a little more potato shooting and jumping around
-Music, I didn’t really have any tools I knew how to use to make some so I resorted to an online, simple creator thing
-I could get the HTML export to work unfortunately so no HTML
That’s all. I’m really glad that I did this because it’s really motivated me to code more games and it was a ton of fun. I learned that I shouldn’t try and code large games, but instead build a bunch of little prototypes and if I find something I really like, expand on it. Thank you all for making it awesome!