Cry Baby Postmortem
Hi everyone, this has been my second LD, and boy what fun did I have!
Please try out my game HERE, feedback is much appreciated.
Last time I focused almost all my time on gameplay and spent nearly no time on graphics. This time I worked on the graphics first once I had an idea. After the overall look started coming together I began work on the gameplay. As a result, I wasn’t able to get all the gameplay elements finished.
Picking an idea for the theme was hard for me. I decided to go with a platformer because I really like them, and my last game (a puzzle platformer) had awful controls which I wanted to redeem myself from. The controls turned out bad still because of glitches, but I was later able to fix them luckily. When I added the idea for tears, I just went off with it to see where it would go. None of the gameplay mechanics besides jumping were preplanned.
I’ve been told by nearly everyone who has played my game that it is very hard. I guess I failed on that end, because my last game was also very hard and I had wanted to make this more approachable as a result. Oh well, I enjoy the current difficulty at least =]
Things that went right:
– Graphics and animations I am very proud of for my first time doing pixel art.
– Theme interpretation
– I was able to put together a simple menu system in the last hour that worked well.
– Almost a fully working game
– Turned out better than I thought.
– Second LD completed!
Things that went wrong:
– Players let me know of a game breaking glitch. It took me a while to find a solution, but gladly it was extremely simple when I got it fixed.
– The ending of the game was bugged and no one could complete it. It turned out this was simply a typo I easily fixed later.
– The crying mechanic is buggy, sometimes the girl cries when when she shouldn’t and doesn’t cry when she should.
– I wanted to add a few more ways of interaction with the robots but ran out of time
– Forgot to add a reset to the game. Added the player reset at the last second but forgot about reseting the robots.
– No time for sound =[
