Subsea mission failed

Unfortunately, I could not finish the project, even in the jam. Not much to excuse, better improve next time.

What I could accomplish was having the map with diagonal walls, and lighting between player and enemy subs.

Sonar ping almost worked, but I could not manage the rotated edges of the walls, so only straight walls can light up. Hitting the enemy works fine though.

Could not get the two extra weapons as planned, even though I think it would be easy to add.

No AI at all, which is the most disappointing things. Other stuffs just kept me from implementing even the basic AI.

Overall, learning the whole Phaser engine was a little rough experience for me, especially when I have to deal with P2 physics.

Though incomplete, you can still see the prototype at https://sntran.github.io/Subsea-War/dist/index.html.

And congrats to everyone who participated!